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Hi! I’m Aleksandr, a 3D Artist.

My journey in 3D art began with a simple boyhood curiosity: “How do these digital worlds work from the inside?”. Over time, that fascination evolved into a passion-driven profession that I pursue with genuine enthusiasm.

Today, my expertise spans a wide range of tasks: from game-ready and real-time assets to high-detail 3D models for rendering, as well as full animated videos featuring dynamic action scenes and cinematic camera moves.

My core approach is delivering end-to-end, turnkey solutions. Whether you need an interactive asset for a game engine, a complex environment for offline rendering, or a finished video, I handle the full production pipeline. I take projects through every stage — from draft and modeling to texturing, shading, lighting, animation, and final assembly. You get a well-thought-out, fully optimized, and production-ready result.

I’m also deeply passionate about technology and open-source culture (FOSS). I work on Linux, value software flexibility, and love optimizing and automating my workflows. This keeps my pipeline clean and eliminates repetitive tasks, saving time for pure creativity.

Away from the screen, I enjoy 3D printing — I love bringing digital concepts into the physical world and watching 3D forms come to life in reality.

I am always open to exciting projects, freelance opportunities, and long-term collaboration. Let’s create awesome things together!

Skills

Hard Surface Modeling High-Poly / Low-Poly UV Unwrapping Baking Maps PBR Texturing Game Ready Assets Optimization

Software & Tools

Blender Blender
Krita Krita
Substance Substance
unity unity
Unreal Engine
Inkscape Inkscape
flamenco flamenco
Material Maker Material Maker
djv djv
Git Git